Bougebeta

Problem Statement

Bob, a 20-year-old student at the University of Paris, leads a sedentary lifestyle. With a tight academic schedule, poor dietary habits, and a preference for video games over sports, he struggles to incorporate physical activity into his routine. He needs an affordable and enjoyable way to stay active.   

Contributors

Ylane Baha, Aditya Munot, Nakul Khambhati, Sam Mathew

Feature image

About Bougebeta

Solution

  BougeBeta is a gamified mobile app designed to make physical activity enjoyable and rewarding. The game mechanics require users to move around in the real world in order to progress through the app, turning fitness into an interactive experience. 

Additional Info

Prototype Evolution Trivia Treasure Hunt Online location-based clue-solving game Challenge: Limited incentives to move; hard to organize virtually Healthy Food Finder Notifies users of nearby healthy restaurants Challenge: Too similar to Google Maps; lacked novelty Outdoor Laser Tag Infrared-based game to tag others Challenge: Unsafe in sunlight; hardware limitations Final Concept – BougeBeta App Mobile app that uses GPS and movement tracking Encourages users to walk/move to unlock in-game features Team members handled coding, design, and user experience User Interface Initial paper prototype created for visual planning Developed high-fidelity mockups using Figma and Adobe XD to demonstrate app flow and design before coding. Additional Information Project tested and refined through peer feedback and user insights, including feedback from differently-abled individuals. Focused on making fitness accessible, fun, and habitual for students like Bob.

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