BullsEye

Problem Statement

Bullying is a widespread issue in Indian schools. 42% of students in Classes 4–8 and 36% in Classes 9–12 report experiencing bullying. Students in bullying-prone environments are 29% more likely to drop out (Townsend, 2008). This project addresses the emotional and academic toll of bullying by fostering awareness and intervention skills among primary school children.   

Contributors

Saiyam Khona, Prini Shetty, Chetan Kumar, Akshata Chitnis, Lisa Cognard

Feature image

About BullsEye

Solution

  A 4-part workshop designed for primary school classrooms, built around an electronic board game to help children understand and respond to bullying. The structure includes: Introductory Video Introduces a relatable character, Rohaan, a 10-year-old boy being bullied at school. Explains what bullying is and sets up the game context. Lyrics/story helps students empathize and emotionally connect with Rohaan. First Debate (Discussion) Conducted by the teacher to ensure students understand the video and the concept of bullying. Electronic Board Game Kids help Rohaan escape bullying by choosing correct actions from puzzle pieces. LED indicators show success: ✅ Green for correct path 🟠 Orange for acceptable but suboptimal path ❌ Red for incorrect choices Second Debate (Reflection) Students and teachers reflect on the gameplay, share emotions, and discuss additional ways to stop bullying.  

Additional Info

Objective: Empower children with: Awareness of bullying Decision-making skills Empathy and support strategies An interactive and safe space to engage in learning and discussion around a serious issue.

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