DiscoVR

Problem Statement

Yashaya, a middle-class tech-savvy traveler, desires immersive and unique experiences while exploring historical sites. However, he lacks tools to understand monument degradation or actively contribute to preservation efforts. This reflects a broader need for interactive education and engagement with cultural heritage among young visitors.   

Contributors

Sandesh, Maxim, Ulysse, Violette

Feature image

About DiscoVR

Solution

  A multi-stage prototyping journey to develop a VR headset and app showcasing monuments like the Gateway of India in a digitally reconstructed environment. 🔹 Prototype #1 – Basic Cardboard Mask Focus: Give form to the initial idea using simple materials. Outcome: Helped the team understand time constraints, basic assembly, and teamwork. 🔹 Prototype #2 – Cardboard with Real Lenses Focus: Improved form and added lenses for realism. Outcome: Deeper understanding of VR functionality, initiated CAD and Unity development for the app. 🔹 Prototype #3 – Acrylic Version Focus: A durable final version using Fusion 360 and RDWorks for laser cutting. Outcome: Failed due to instability, mobile fit issues, and high cost — valuable learning. 🔹 Prototype #4 – MDF Wood Version Focus: Durable wooden version based on previous learnings. Outcome: Functional design achieved through manual finishing and iterative jugads. 🎮 VR App Development Used open-source 3D models (Gateway of India) and Unity. Built environments with interactive movement via VR scripts. Enhanced realism with 3D elements and refined interface.  

Additional Info

Objective: To create a virtual reality experience that: Promotes awareness of historical monument degradation. Engages visitors with real-time immersive simulations. Encourages heritage preservation through emotional and educational impact.

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