UnfoldEd

Problem Statement

Many people, especially children, are unaware that their everyday actions have consequences on the planet. Traditional education has been ineffective in teaching the right actions, especially regarding sustainability and responsible consumption.    

Contributors

Divya Padmanabhan, B Chennupati, Raghul Jaganathan, Xiyu HE, Hugo Jeant

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About UnfoldEd

Solution

  The project designed a gamified educational experience—an escape room game focused on SDG 12: Responsible Production and Consumption, with a specific emphasis on agriculture in France. It aims to engage children aged 12–15 in a playful yet insightful way without overtly branding it as "educational." 

Additional Info

Key Features of the Game: Target Age Group: 12–15 years old Framework Used: ADDIE model for instructional design Game Type: Physical escape room-style board game Focus SDG: SDG 12 – Responsible Consumption and Production Design Strategy: Uses micro and macro loops for engagement Gameplay Breakdown: The game is structured around 5 sequential puzzles, each designed with a learning objective and a clue card as a reward: Puzzle 1 – Agricultural Data Awareness Kids learn production stats for cereals, carrots, apples, milk, and cheese in France. Puzzle 2 – Geography of Production Understanding where each food product grows in France. Puzzle 3 – Farming Basics Knowledge about what is needed for crops to grow (seeds, soil, water, etc.) Puzzle 4 – Transportation Insight Learning how agricultural produce is transported to the market. Puzzle 5 – Collaboration and Decoding Group activity with 8 players using Morse-coded clue cards to unlock a final message hidden in a box. Educational Hypothesis: Children aged 12–15 are highly impressionable and more likely to shift their behavior when exposed to new, interactive forms of learning. Games stimulate curiosity and promote retention better than traditional classroom education, especially on global topics like the SDGs.

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